Rotation controls update
Rotation controls have been changed for SG-Logistics.
The previous rotation controls had the axis of rotation be local to the box. This means that if the player rotated a box by x degrees, the y and z axes would change in world space. If the player wants to turn by the axis that was formerly y, now he has to rotate by the z axis. Take a look:
So every time the player performed the rotation, he would have to rethink how each axis would actually affect the rotation.
Controls are a very important part of the game because
1) The Player will spend 90% of the game using control
2)Since the box needs to be carefully placed while under the influence of physics(If we don't want to frustrate the player, then he already is)
So, a new rotation control was needed. Which is that the axis would not rotate with the box. Since the axes are absolute, no matter how the box is rotated, the player can expect the same results when pressing the same keys.
The rotation controls are now much more of a pleasure to work with!Files
Get SG Logistics
SG Logistics
3d Box Physics Simulator
Status | In development |
Author | LyueTech |
Genre | Simulation, Puzzle, Strategy |
Tags | 3D, Brain Training, Casual, Indie, Low-poly, Physics, Tetris, Unity |
Accessibility | Interactive tutorial |
More posts
- Refining linear controls84 days ago
- New sounds for box collisions90 days ago
- Releasing SG Logistics!91 days ago
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